An amazing and original game experience
This game is honestly one of the best games that I have found on Newgrounds, not because of its character, graphics or story, but of its gameplay. The gameplay is an element in games that rarely changes, and in this case that change was extremly unexpected, mostly because it's an original gameplay, and never seen before in a similiar game.
That simple idea of drawing a line, and resulting in cutting off an arm or a head, all of that is such a new experience, but it's also so original, and that's always what I need to make my day: Originality. About the game experience, I've come to realise that the more you play this game, the easier it becomes to slash through somebody, and that after a little while of playing you just go so fast and fly from enemy to enemy basicly without being hurt, and you end up feeling like a true samurai, and that's simply amazing.
In this game, the character, graphic and story, remind me quite alot of Sinjid and The Rice Hat Warrior, and talking about that second one, I imagine that you inspired yourself quite alot from it, am I wrong? But that's cool, I guess that the fact that I like those two other games, I like this one, except I LOVE this one, seriously.
In the beggining I didn't understand anything in strategy mode. But after a little while I got it, the thing is, in the beginning, it's quite difficult, but after forcing into the enemy troops for a while it get easier and easier, ending up in you having 10 troops everywhere except the final boss.
The fact that the levels were sort of allways the same thing, which means the need to slash into at least 20 enemy, maybe bothered some people, but I say that when you find something fun or super fun, who cares if it goes over and over again? I don't, I'm just as eager to cut those guys heads off as much as in the beginning.
In general, this game made me realise how much the gameplay is the center of the game, and if you change it, the game changes with it.
It's good to be back in the classic
I am sure at 99% that this review is going to go unoticed, but that 1% is the reason that I'm still writing right now...
Honestly man, like my title says, it feels so good to be back in the classic sniping game like your previous Sift Heads 1 & 2, I guess that's what Sift Heads is about, yeah I was really diseapointed in Sift Heads 3, I didn't even manage to get passed the elevator part... But I'm here to talk about Sift Heads 4.
There were few elements that were animated in an amazing manner, like that Mustang in the main menu, and Vinnie's remote control fliping around, that was basicly 3D man, I mean your mouth is wide open in front of those I swear. Then when you enter the mission menu, the way you animated the world map with its interactivity and all... Same thing, well done, that was a really cool part in the game. The missions were also very nice, fun and pleasent, some times they were sort of complicated, needed time reaction, or thinking, but hell, why not? It's better then just shooting everything that moves right? I also think that the fact you made us go around the world was a nice touch, sure in the plot he cleaned Chicago, but he still could of go to New York or some other major american city, but you made us take a plane to Paris, Rio de Janeiro, Tokyo and Venice...etc. And now THAT, was cool.
About the weapons, I think that there was a whole lot of choice with that selection, when you acctualy only needed the Beretta and the most expensive sniper... Well if by any chance someone wants the uzi or the M16, at least he has it, so that could be a positive point for those who want diversity, however, for those who can't choose, well good luck guys.
I have to say, I think that you have a music selection that fits pretty damn well with the game, goes with the ambiance, the songs aren't bad at all, good job on that, because when the music doesn't fit or if it's TOO good for the game, well that kinda sucks... I have to point out especialy Danman87's songs, they were the best in my opinion.
One final detail, I found it kinda cool when the Rio de Janeiro missions acctualy followed each other, compared to all the other locations, where the missions had no relation appart the location itself.
Ok, I've said enough. I'de deeply appriciate if you read this review, if you ever found the time. Once again, great job on everything!
You just gotta respect the classic arcade
God bless the ol' arcade style games or 8bit games (that's how you call them right?) it's allways cool to fall upon those; Dinorun, Gammabros, this game...
The games goal was simple, fun when you play it, the levels were puzzling at moments, and that 8bit style graphics were always as fun to watch.
I also find it quite amusing that you animated stickmen in a pixel way, I find that very cool, and original.
With this submission you basicly "honored" the arcade games, with 8bit graphics, 8bit backgrounds, an 8bit atmosphere, and last but not least; 8bit music. I really find it cool when people make games in the 8bit manner, it sort of adds new cool stuff to the 8bit World.
Also it seems to me that the colors you chose were quite simple, and that's great because that's all the arcade games are about: simplicity. And yeah, I have to point out once again at the music, it was just plain pure arcade music, it's not my favorite element in the 8bit World, but when we talk about it in the game's context, well there was nothing more that could of made this game what it is.
I guess I used the words "arcade" and "8bit" enough, time to sign this off.
Getting killed has never been so much fun
Seriously the originality in this game was really well managed; you created an arcade style game, where the main goal, is the whole big surprise along with the originality. Another thing that is really fun, is the fact that your goal is to get killed, each time you get the opportunity, you become very eager to just throw yourself at the spikes or to run straight at a flying bullet, and that is extremely fun.
Also, the levels being the lives counted backwards was really cool, that was a surprise as well. But I have to note that certain levels were quite, even very difficult, the difficulty in these levels is sometimes very high, it's sort of bothering, it's just that if you don't manage to get the level done by a certain amount of time, it really starts to get kind of annoying, and if your pissed off too much, you might just end up quitting the window.
The pixeled graphic style you used was cool, as in a lot of games, although this time it was quite discreet, but I enjoyed it.
I also found a quite interesting feeling in this game, at certain moments, you really feel in a platformer game, just a certain feeling I found.
I guess we could allways say that from now on, you probably created a new game genre, the one where the world we think we're going to enter, is the total opposite.
Once again I got to say, you found great originality and that's always a very important element when you make games, movies, whatever it is, even art, originality always gives it an extra something to your creation, and I think you already got that.
I guess that's all I've got to add,
Well, i'm in a rush, btw song is bangtastic house be erectronic or something.
Nice, smooth, and original
I really like, when surfing aroung Newgrounds we sometimes fall upon great submission, and this, is one of them, it has all it takes; smoothness, nice interactivity, really good graphics, but most of all, originality, and that, is what defines a submission from the rest, it puts it appart, in a good way, because people look at it differently.
I once said "Originality and quality are the keys to a good piece of artwork.", and I'm saying this now, because Z-Rox is not just any Newgrounds submission, it's a real piece of art.
The best part of these kind of games, is that you never expect it, the ambiance and special environment you feel in the beginning might tell you something about this game you are about to enter, but like I said, the best part is when you discover it, and then it totally blows you away...
Graphics and smoothness of this game were really outstanding, I love the kind of modern-like/metallic world you got us into, and with the music, were in the game even more...
I'm allways really happy when falling upon things likes these, it allways is a pleasure because under spoofs and gore, Newgrounds has some very talented young people, an entire generation of modern artists.
Once again; "Originality and quality are the keys to a good piece of artwork", and you've got those Evil-Dog, and stoping now is no option.
Wow! Amazing comment haha Deeply appreciated :) thank you! I'll keep this in mind!
and you take care!
Pretty original and fun,
That was a very nice game, I always find it very original when a game looks pixelized like an older arcade game or something, also the fact like you could feel in an medieval /RPG universe, but in the beginning, there was basically no story, and then the story about the wizard wanting his own freedom out of the game..etc was great, so original and really good.
By moments it felt like other games like Pliskin...etc but it wasn't that bad.
For my conclusion I have to say that Inquisitive wasn't bad at all, and even pretty good, originality made it better, without the resemblance of other games ruin it.
Sadistic, hard, and fun...
We've all seen many points of vue of destroying mankind but being a virus and infecting the whole world and turning it into a massive desert, I'm not sure about originality but it sure is fun, although hard and strategic. This game was possibly original when it started, anyway, graphics, the feeling with the music, the whole thing was great, but sure becomes difficult when all the borders and airports close.
Like people said, it most certainly is possible to win, but still we all wonder, how?
Finally after playing a game like this I sure am glad to be in the world I live in...
Nice game. I got 1070
It's ok but the codes don't work dude...
Hope you can fixe that because thats a big problem...
I fixed the problem with the codes. Thanks for the review!
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